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Frenchy, you sneaky Bast%#@d!

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Frenchy, you sneaky Bast%#@d!

Post by (A/229) Chic on Sun 1 Nov - 22:03

Lookin forward to night flyin again.

http://forums.eagle.ru/showthread.php?t=151646

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Re: Frenchy, you sneaky Bast%#@d!

Post by (HHC/229) Strut on Mon 2 Nov - 13:42

Good work Frenchy, looking forward to using the NVG !

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Re: Frenchy, you sneaky Bast%#@d!

Post by (C/229) Frenchy on Mon 2 Nov - 18:08

Thanks guys Smile like i said on the ED forum, lots of time spent learning HLSL code and rewritting everything to DX11 stnadard (read most time spent debugging extremely small changes in code structure  Evil or Very Mad )

Ps, just released version 2.0.1 Smile Link to release version

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Re: Frenchy, you sneaky Bast%#@d!

Post by (HHC/229) Dabomb on Mon 2 Nov - 18:28

Well done. Thanks Frenchy.

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Version 2.0.3 NVG released

Post by (C/229) Frenchy on Wed 4 Nov - 20:37

Hey guys. Getting very close to the original product. Color/tint, size adjustable and fade/ring are all now included HERE

Taking a fair bit of time and alot of head scratching, my now recently fiance is wondering why im still doing bloody maths now that exams are finished. I tried to explain it was for the flight sim I like playing....  

anyways Smile looking good I think






Last edited by (C/229) Frenchy on Wed 4 Nov - 20:39; edited 1 time in total (Reason for editing : added pictures)

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Re: Frenchy, you sneaky Bast%#@d!

Post by (HHC/229) GunfighterSIX on Thu 5 Nov - 12:05

Looks great. Can't wait to try it out.

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Re: Frenchy, you sneaky Bast%#@d!

Post by (B/229) TheAlmightySnark on Thu 5 Nov - 14:52

That looks impressive! Looks like night flying is not as painful anymore with this!

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Re: Frenchy, you sneaky Bast%#@d!

Post by (C/229) Frenchy on Thu 10 Nov - 3:20

Hey guys

DCS changed something in 1.5.5 and my NVG mod doesnt work.

download and copy this file

https://drive.google.com/open?id=0B1s7D5Bzv2DFSGp6UEhJanVWc1E

into /nvg mod folder/Bazar/shaders/PostEffects/nvd.fx overwriting the old one. this will make the mod work again, only needed for 1.5.5 but should work fine in DCS2 aswell

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Re: Frenchy, you sneaky Bast%#@d!

Post by (HHC/229) Dabomb on Thu 10 Nov - 7:17

Thanks for the work, Frenchy. Much appreciated.

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Re: Frenchy, you sneaky Bast%#@d!

Post by (A/229) Chic on Thu 10 Nov - 8:36

My Man!

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Re: Frenchy, you sneaky Bast%#@d!

Post by (B/229) Specter on Thu 10 Nov - 9:19

Yep thanks Frenchy, and thanks for the heads up via PM on the DCS site

Cheer Spec

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Re: Frenchy, you sneaky Bast%#@d!

Post by (C/229) Frenchy Yesterday at 5:22

Hey everyone (posted the following on DCS forums but thought I would share here as well)
I am working on a new version of this mod that is more physically accurate.

Here you can see my new light intensity algorithm at work but I haven't applied a noise function (something I'm working on, trying to get a more realistic grain effect that inst so repetitive). The new version has a better (I feel) bloom effect and light blowout effect (when an NVG is overload when too many bright sources are close together).

Below my screen grab is some photos through a real NVG, as you can see the grain is significant hence why Im spending a bit of time on trying to get it right.





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Re: Frenchy, you sneaky Bast%#@d!

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