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Ka50 full motion - work in progress

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Ka50 full motion - work in progress

Post by (HHC/229) GunfighterSIX on Fri 15 Apr 2016, 03:56





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Re: Ka50 full motion - work in progress

Post by (HHC/229) Strut on Fri 15 Apr 2016, 04:10

All i can say is a big "yep" !
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Re: Ka50 full motion - work in progress

Post by (D/229) Froggy on Fri 15 Apr 2016, 09:16

I want one!
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Re: Ka50 full motion - work in progress

Post by (B/229) evilivan on Fri 15 Apr 2016, 10:42

"Oculus Rift makes all this bespoke cockpit building redundant". Discuss.....

(apart from the motion, of course)

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Re: Ka50 full motion - work in progress

Post by (HHC/229) GunfighterSIX on Fri 15 Apr 2016, 13:13

I think Oculus rift would be a poor substitute for a full cockpit like that. Maybe in 5 years when the graphics in Oculus is better where you can read switches and dials better. As it stands right now that guys cockpit wont make people sick like Oculus is doing. Don't get me wrong, I think that technology is the future of gaming. I think it will be a good substitute for guys who dont have cockpits. I dont think it is a replacement for a cockpit of that quality though. I plain on using a Oculus type product in along with all my switch panels. Real wold switches will always be faster than trying to use your mouse.




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Re: Ka50 full motion - work in progress

Post by (C/229) Andrei Dragovic on Sun 17 Apr 2016, 23:37

(HHC/229) GunfighterSIX wrote:I think Oculus rift would be a poor substitute for a full cockpit like that.  Maybe in 5 years when the graphics in Oculus is better where you can read switches and dials better.  As it stands right now that guys cockpit wont make people sick like Oculus is doing.  Don't get me wrong, I think that technology is the future of gaming.  I think it will be a good substitute for guys who dont have cockpits. I dont think it is a replacement for a cockpit of that quality though.  I plain on using a Oculus type product in along with all my switch panels.  Real wold switches will always be faster than trying to use your mouse.  

+1

Correct on all fronts, Six.

I recall reading an article where they were testing a roller coaster sim with VR. Suffice it to say, the players were feeling sick very quickly. Neutral

EDIT: Well, there are people trying to come with solutions to this, but even the more inventive methods may have issues:
https://www.technologyreview.com/s/601204/zapping-your-skull-could-alleviate-virtual-reality-motion-sickness/

Might be an idea to wait a few years for VR to mature and some more research on health effects to be done. Could also be a little cheaper by then too.
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Re: Ka50 full motion - work in progress

Post by (B/229) evilivan on Tue 19 Apr 2016, 12:55

Thanks for the replies...

I had the opportunity to try the DK2 this weekend - unfortunately not on DCS, but it did give me an idea.... And I did find it very immersive from a depth and peripheral perspective (and I believe that both are better on the released version), but resolution really does suck. Like a photo printed in a newspaper... You do start to ignore it, but you certainly couldn't if you were reading dials and interacting with switches. I understand it is better in the released version, but I don't think that much better based on the specs.

I think the biggest thing is not being able to interact with the physical environment - twisting knobs and flicking switches is good fun (euphemism intended).

Maybe this is the real future?

https://www.facebook.com/1658206867766688/videos/1704074823179892/

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Re: Ka50 full motion - work in progress

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