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Sun 25 Jun 2017 - 10:17 by (HHC/229) Skullz

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Sat 17 Jun 2017 - 11:29 by (HHC/229) Dabomb


New sruff on open jungle is cool!

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New sruff on open jungle is cool!

Post by (D/229) Flubber on Fri 14 Apr 2017 - 4:19

Whoever hid all those tanks in the village East of Karbadinka... I had great fun hunting the buggers down with a variety of precision and unguided munitions. They're really hard to get locks on with the proximity of the buildings, not to mention tricky to spot. They didn't shoot back though... lucky for me I guess!

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Re: New sruff on open jungle is cool!

Post by (D/229) Gizzy on Fri 14 Apr 2017 - 4:54

Hi Flub, I positioned them there in an attempt to create a Rotary Wing 'Urban Battle Range' for training, primarily by KA50's and Gazelle...

No they don't die nor blow up so they are immediately ready for the next guy without constant respawn triggers...

Enjoy..
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Re: New sruff on open jungle is cool!

Post by (D/229) Flubber on Fri 14 Apr 2017 - 18:28

They looked pretty blown up to me. Next time I'm taking the whole village out with 18 mk82s which is rapidly becoming my favourite A10C loadout. Okay, so I have to rearm a lot but watching them all hit is addictive....

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Re: New sruff on open jungle is cool!

Post by (D/229) Gizzy on Fri 14 Apr 2017 - 20:26

I thought I had set 'immortal' to that group, I just checked your right, Shocked they can be destroyed LOL ...

Blowing them all up was just what I was trying to avoid, ha ha, as it requires a server re-start for others to use them... Most of the other active enemy threats I put in a re-spawn trigger for a few cycles - I tried it with the ranges but a lot of use tended to cause excessive lag with all the re-spawns.

I'll fix it next update...
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Re: New sruff on open jungle is cool!

Post by (D/229) Flubber on Sun 16 Apr 2017 - 5:10

Free testing by Flubber!

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Re: New sruff on open jungle is cool!

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