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VR USERS! We are on standdown!

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VR USERS! We are on standdown!

Post by (A/229) Snap on Wed 07 Mar 2018, 15:56


(A/229) Snap
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Re: VR USERS! We are on standdown!

Post by (B/229) Cib on Wed 07 Mar 2018, 17:19

I changed date to 6th March as a temporary fix, hopefully this will be fixed ASAP
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Re: VR USERS! We are on standdown!

Post by (B|D/229) Gizzy on Thu 08 Mar 2018, 01:18

Yeah, turned back a couple of days and disabled the auto function... its wocking fine...
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Re: VR USERS! We are on standdown!

Post by (A/229) Rob on Thu 08 Mar 2018, 02:43

I heard about this. I was hoping to actually fly the Huey tomorrow night. Hope this fixes soon.
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Re: VR USERS! We are on standdown!

Post by (B/229) Blade on Thu 08 Mar 2018, 08:30

I hope I'm not mixing up issues, but I heard reverting to pre-390 version Nvidia driver (388.59 for instance) might help (for nvidia users obviously). Somebody could confirm or deny maybe?

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Re: VR USERS! We are on standdown!

Post by (A/229) Rob on Thu 08 Mar 2018, 10:41

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Re: VR USERS! We are on standdown!

Post by (B/229) Blade on Mon 12 Mar 2018, 10:34

Hi Guys,

just asking the VR jockeys: when you turn your head with Rift, can the image panning be 1:1 only, or you can magnify your head movement around each degrees of freedom, as you can in Track IR? Like you turn your head 20 degrees in RL, but you are already looking back over your shoulder in game?

Thanks

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Re: VR USERS! We are on standdown!

Post by (B|D/229) Gizzy on Mon 12 Mar 2018, 10:39

Hi Blade, no, all head movement (forward, back side and twist) and view relate as in real life.... no acceleration as in TIR.... i.e. to check SIX in a fixed wing you have to lean forward. twist your shoulders and twist the neck as far as it goes....

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Re: VR USERS! We are on standdown!

Post by (B/229) Blade on Mon 12 Mar 2018, 10:41

OK, thanks...

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Re: VR USERS! We are on standdown!

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